Robert
Mant
Mantic Points: +16/-1
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Current Army: Dwarfs, Elves, Undead, Naughty Dwarfs...
Posts: 230
In The Navy...
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« Reply #15 on: April 25, 2011, 11:09:56 am » |
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Good job, Squiggy, seems 100% now!
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gaarew
Evil Overlord
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Posts: 698
Big Evil Bastard
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« Reply #16 on: April 25, 2011, 11:12:28 am » |
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Yeah, I did that...
java.lang.Exception: More than one catalogue found with id=582ab938-cba5-4c8b-98a4-ceeea1163d94. name=Undead at controller.CatalogueManager.getCatalogues(Unknown Source) at controller.CatalogueManager.getCatalogues(Unknown Source) at gui.rostereditor.NewRosterDialog.loadCatalogueCombo(Unknown Source) at gui.rostereditor.NewRosterDialog.setup(Unknown Source) at gui.rostereditor.NewRosterDialog.<init>(Unknown Source) at gui.rostereditor.RosterEditorFrame.newArmyActionPerformed(Unknown Source) at gui.rostereditor.RosterEditorFrame.access$1500(Unknown Source) at gui.rostereditor.RosterEditorFrame$10.actionPerformed(Unknown Source) at javax.swing.AbstractButton.fireActionPerformed(Unknown Source) at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source) at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source) at javax.swing.DefaultButtonModel.setPressed(Unknown Source) at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source) at java.awt.Component.processMouseEvent(Unknown Source) at javax.swing.JComponent.processMouseEvent(Unknown Source) at java.awt.Component.processEvent(Unknown Source) at java.awt.Container.processEvent(Unknown Source) at java.awt.Component.dispatchEventImpl(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Window.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source)
That is when I run it from the start menu, if I use the jar file from the folder on the drive, it works fine...
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scarletsquig
Mantic
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Posts: 336
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« Reply #17 on: April 25, 2011, 11:16:14 am » |
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I won't even pretend to have a clue what's going on there.. you might need to delete the whole thing and re-install or just use the jar file straight from the folder until I've got these files out of beta.
Not sure why running it from the start menu wouldn't be the same.. you don't have 2 different installs in different folders by any chance? Can't think what else it might be, other than windows just plain acting weird and refusing to accept that the file just isn't there anymore.
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« Last Edit: April 25, 2011, 11:20:33 am by scarletsquig »
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scarletsquig
Mantic
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« Reply #19 on: April 25, 2011, 01:31:03 pm » |
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Awesome! I wasn't planning on also making/maintaining the fan-lists, so by all means go for it. I'll add any links to the first post. It's quite easy to get new files made once you've got the hang of it.
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« Last Edit: April 25, 2011, 01:33:17 pm by scarletsquig »
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WorkbenchManiac
newb
Mantic Points: +2/-0
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Current Army: Dwarves
Posts: 23
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« Reply #20 on: April 25, 2011, 02:01:15 pm » |
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I did not notice that Battlescribe allows to add stats and special rules as well... nice.
But now I´ll have to go over the file again... oh well.
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scarletsquig
Mantic
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Posts: 336
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« Reply #21 on: April 25, 2011, 02:54:19 pm » |
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Yep, if all I had to do was the point values I'd be done already... sorting out the stats, options and rules is what takes the time.
In other news, the amount of 2-handed weapon options in the abyssal dwarf list is proving a little tricky.. I've found a good way to deal with it (by attaching a new profile to the list when the upgrade is selected), but I'll have to go back and remove the skeleton archers entry (replacing it with a free bow upgrade for the skeletons) for consistency.
Quite interesting to note that there is nothing in the list stopping you from taking skeletons with both spears and bows for a sort of undead seaguard regiment.
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« Last Edit: April 25, 2011, 03:07:05 pm by scarletsquig »
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scarletsquig
Mantic
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« Reply #22 on: April 25, 2011, 04:53:29 pm » |
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New Update: - Abyssal Dwarf List uploaded. - Incorporated bows into the skeleton entry instead of having a seperate archer entry. Just the orc beta list to finish off next, and this thing is done. Edit: And that's a wrap! Orc list uploaded, along with a custom .zip of Battlescribe containing all of the files already in place so it's much quicker to get up and running. Job done until anyone notices an error or ommission.
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« Last Edit: April 25, 2011, 08:15:33 pm by scarletsquig »
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Robert
Mant
Mantic Points: +16/-1
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Current Army: Dwarfs, Elves, Undead, Naughty Dwarfs...
Posts: 230
In The Navy...
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« Reply #23 on: April 25, 2011, 09:44:21 pm » |
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Super work, Mr Squig. Well done! Job done until anyone notices an error or ommission.
The Orc Chariot and Fight Wagon Regiments should be solid units. Not sure if the Ax Regiment should be as well...as Regiments usually are solid but these only have 15 troops
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scarletsquig
Mantic
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« Reply #24 on: April 26, 2011, 07:43:54 am » |
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^ That was one thing I carefully considered, and, under the current rules, they're not solid units.
Rules state that a unit of cavalry has to be at least 10-strong to count as solid, and the chariot/wagon regiments are labelled as Cavalry as their type and are only 6-strong.
Same goes for the Ax regiment, it's less than 20 so it's not solid.
It is a bit odd though, I agree, and makes it a bit difficult to get solid units for the orcs... might be worth raising the issue with mantic as part of the beta discussion.
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« Last Edit: April 26, 2011, 07:46:57 am by scarletsquig »
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gaarew
Evil Overlord
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Big Evil Bastard
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« Reply #25 on: April 26, 2011, 08:05:02 am » |
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Large Cavalry rule states 3 models count as a solid unit. So that applies to Chariots and Fight Wagon Troops and Regiments.
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scarletsquig
Mantic
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Posts: 336
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« Reply #26 on: April 26, 2011, 09:31:20 am » |
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Ah, I completely missed the fact that the orc beta list has a second page. Thanks!
Fixed and uploaded (only for the individual orc beta file, not the big .zip pack, I'll remake that periodically while things are still being fixed).
Another annoying thing is the situation where special rules are being duplicated at the end of the roster, after you've made an army list and are viewing it... not something I can personally fix, but I'm talking to the battlescribe programmer about it. Until then, it's probably best to just not show the rules summary in the roster (can be disabled with options>show rule summary while viewing the roster). I've left the rules descriptions blank until this can be sorted out, because 10 repeated lines of "Shambling" or whatever looks even worse with the description being repeated each time.
did you get your error thing sorted out, gaarew?
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« Last Edit: April 26, 2011, 09:37:00 am by scarletsquig »
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Manticore
Man
Mantic Points: +1/-0
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Current Army: Undead and soon to be Orks!
Posts: 187
you may also know me as Gormath on other forums...
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« Reply #27 on: April 27, 2011, 02:23:25 pm » |
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Sorry to jump in and potentially derail the thread but besides it being free how does Battlescribe compare to Army Builder? I have been using Army Builder a few years now but am always keen to save a buck on something that can do the job of replacing something that costs bucks.
So if someone can tell me it's good and does the job i'll back that one!
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scarletsquig
Mantic
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Posts: 336
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« Reply #28 on: April 27, 2011, 04:02:38 pm » |
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Battlescribe does the same job, as far as I can tell. It's going through a bit of a transition at the moment since GW asked it to stop hosting any 40k/fantasy files earlier this month, but there's a plan B in place, which is to move to the same system that Army Builder uses, with Wolf Lair providing the software and the community providing the files to use with it. One of the big advantages it has over Army builder is that creating the army files is dead easy.. you don't have to do any programming or edit any text files. This whole thing for Kings of War has taken me about 6 hours, start to finish. I'd recommend just downloading it and trying it out. It takes about 10 seconds to go ahead and do that with the link in my first post so you might as well.
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« Last Edit: April 27, 2011, 04:05:22 pm by scarletsquig »
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gaarew
Evil Overlord
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Mantic Points: +1019/-2
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Current Army: All of them...
Posts: 698
Big Evil Bastard
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« Reply #29 on: April 29, 2011, 10:20:34 pm » |
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Orc Flagga - doesn't have a check box for the gore option like the Krudger does. It has a scrollable number option, meaning I can put my Flagga on 99 Gores.
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