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Charges regrouping -stopping 1" from a new unit

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Jonathan Faulkes
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« on: February 04, 2012, 01:12:14 pm »

I know the rule is pretty clear, but I just want to check..  You can't use the regrouping move to Charge another unit, right?
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mattjgilbert
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« Reply #1 on: February 04, 2012, 03:30:53 pm »

No you can't Smiley
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Jonathan Faulkes
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« Reply #2 on: February 04, 2012, 04:00:34 pm »

Note to self.  Check rules when you think someone's playing WHFB rules and not KoW!
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Jonathan Faulkes
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« Reply #3 on: February 05, 2012, 01:55:34 pm »

With the new rules..  Is this the right process / requirements for charging

Target must be in the front arc of the unit
Target must be visible to the unit leader (as opposed to within the leaders charge arc)
Target must be within charge range of the unit leaders base (as the crow flies)
It must be possible for the charges to get in contact with the other unit
The distance actually moved is irrelevant.

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mattjgilbert
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« Reply #4 on: February 05, 2012, 03:29:08 pm »

Correct.

"Must be possible to get in contact" means you have to be able to actually fit in the space available (so no trying to sneak a horde through a 2" gap!)
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« Reply #5 on: February 05, 2012, 05:29:26 pm »

Provided that there's enough space at the target then you'd be ok.  Your charge move can be any length so you'd go around the other troops, rather than through the 2" gap..  Or is that an abuse of the rule?
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mattjgilbert
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« Reply #6 on: February 05, 2012, 07:25:05 pm »

I think it's stretching it a bit. After all your target might be visible to the champion and measure "only" 8" away... but you have to move the unit round 5 buildings and 18" of wall to get there.

Perhaps the wording of the rules needs tightening up?
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« Reply #7 on: February 06, 2012, 02:16:27 am »

I think it's stretching it a bit. After all your target might be visible to the champion and measure "only" 8" away... but you have to move the unit round 5 buildings and 18" of wall to get there.

Perhaps the wording of the rules needs tightening up?
Or the offenders need bashed in the head until they quit offending.
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« Reply #8 on: February 06, 2012, 03:44:32 am »

I don't think the current wording needs tightening up... you're still only allowed one turn/pivot during a charge. You could never go around five buildings and a wall to reach your target unless that only involved one pivot of < 90o.
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mattjgilbert
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« Reply #9 on: February 06, 2012, 09:09:16 am »

But the new new rules for playtesting at the Invitational I _think_ from the quick scan of them I read, allow any number of turns which could then lead to abuse. I'll make sure it is raised to Alessio.
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Jonathan Faulkes
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« Reply #10 on: February 06, 2012, 06:06:57 pm »

Hope this is allowed..  Wording from the Invitational rules


Quote
Moving 
Chargers



As they move, charging units can move forward without measuring how much distance they actually cover, and pivot around their centre any number of times.
They must, however, always use the shortest way possible, going around any blocking terrain and any unit in their way (friends and foes). Note that they must go through any area of difficult terrain or obstacle that would normally slow down their movement. These elements of terrain do not slow down Charge! moves, but they cause the charging unit to suffer a slight penalty in the ensuing melee.
Basically, the only thing that matters during a Charge! move is that the unit has physically enough space to move into contact with the target.
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Jonathan Faulkes
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« Reply #11 on: February 07, 2012, 06:01:32 pm »

Another question, or confirmation.

Cannons and regeneration.

Here's how I play it.

A cannon shot hits a unit with regeneration.  The attacker roles the one dice to damage and succeeds.  The victim then asks the attacker to re-roll (as per regeneration rules).  The attacker again causes damage and then rolls for the blast damage.  The victim cannot request re-rolls of the blast damage rolls.

The alternate approach, which I think is incorrect, is that the victim applies his regen re-roll for the blast damage, not the first damage roll.

Thoughts?
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mattjgilbert
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« Reply #12 on: February 07, 2012, 06:53:44 pm »

Your first solution is the intended one I think. The wording talks about points of damage in both rules though but I think rerolling the dice that's  against the De value is the intended mechanism... Otherwise you could roll better damage the second time for the blast!
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