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Tomb Kings List

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Herne
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« on: January 08, 2012, 05:37:08 am »

A firend who is fairly new to gaming got a Tomb Kings force before she came over to KoW from Warhammer.

While the Undead list does allow for a Tomb Kingish option, she wanted a more specific list that still carried some flavour, so below is my attempted varient list of the Undead for Tomb Kings:-

Tomb Kings


Alignment: Neutral (can not ally with any army that includes Vampires)

Army Special Rules
All units have Eternal service.

Thy Will Be Done
Time has not dented the will of these ancient Rulers. Extending their Will, they can drive their followers to greater action, even as they did in life!
The Unit has a ranged attack that can only target friendly Shambling units. You roll (n) dice for this ranged attack rather than using the Attacks value of the unit. This attack has a range of 12” and always hits on 4+, regardless of any modifier. For every hit ‘inflicted’, the friendly unit moves straight forward a full inch (stopping 1” from friendly units). If this movement brings it into contact with an enemy unit, treat this as a successful charge. However, the charged unit will not take any Nerve tests for damage it has taken in that shooting phase.


Eternal Service
The Tomb Kings’ followers viewed their rulers as gods in life. These same nobles still command such loyalty, even after death. As they fulfil the will of their masters, the unit is reinvigorated to continue their eternal service.
   Every time the unit manages to inflict one point of damage, or more, on an enemy unit in melee, it regains a single point of damage that it has previously suffered.


Shambling
The advance of the Tomb Kings is as irresistible as the shifting desert sands …
   The Unit cannot be ordered ‘At the Double!’ In addition; it treats Wavering results as Steady instead.


                  


Tomb Guard            Infantry
Unit Size           Sp  Me  Ra  De  At    Ne     Pts   
Troop (10)        5    4+     -   5+  10    -/14    60
Regiment (20)   5    4+     -   5+  10    -/17    110
Horde (40)        5    4+     -   5+  20    -/24    210

Special: Shambling

Options: Banner (+15pts); Musician (+10pts)  exchange shields for two-handed weapons for free   (lower Defence to 4+, gain Crushing Strength (1))


Skeletons            Infantry
Unit Size             Sp  Me  Ra  De  At    Ne     Pts   
Troop (10)          5    5+     -   4+  10    -/13    40
Regiment (20)     5    5+     -   4+  10    -/16    70
Horde (40)          5    5+     -   4+  20    -/23    135

Special: Shambling

Options: Banner (+15pts); Musician (+10pts) 
Take spears, gaining Phalanx, for +5pts (Troops), +15pts (Regiments) or +25pts (Hordes).

Skeleton Archers         Infantry
Unit Size            Sp  Me  Ra  De  At    Ne     Pts   
Troop (10)         5    6+   5+  3+  10    -/13    40
Regiment (20)   5    6+   5+  3+  10    -/16    70
Horde (40)        5    6+   5+  3+  20    -/23    135

Special: Shambling

Options: Banner (+15pts); Musician (+10pts) 
   

Skeleton Chariots      Large Cavalry
Unit Size       Sp  Me  Ra  De  At    Ne     Pts   
      1        7    5+   5+  3+   3    -/11     55
Troop (3)      7    5+   5+  3+   9    -/13     120
Regiment (6) 7    5+   5+  3+  18   -/16     230

Special: Shambling, Crushing Strength (1)

Options: Banner (+15pts); Musician (+10pts) 
   





Skeleton Cavalry         Cavalry
Unit Size          Sp  Me  Ra  De  At    Ne     Pts   
Troop (5)           5    4+    6+   3+   8     -/13   70
Regiment (10)   5    4+    6+   3+  16    -/16   125

Special: Shambling, Crushing Strength (1)

Options: Banner (+15pts); Musician (+10pts) 


Carrion                 Large Cavalry      (points and rules for Drakon riders)
Unit Size   Sp  Me  Ra  De  At    Ne     Pts   
      1   10   3+    -    5+   3   -/12   70
Troop (3)  10   3+    -    5+   9   -/14   160

Special: Crushing Strength (2), Fly


Tomb Scorpions               Large Cavalry     (poinst and rules for Werewolves)
Unit Size   Sp  Me  Ra  De  At    Ne     Pts   
      1    9   3+    -    6+   3    10/12   70
Troop (3)  9   3+    -    6+   9    12/14   160

Special: Crushing Strength (1), Nimble


Screaming Skull Catapult            War Engine
Unit Size   Sp  Me  Ra  De  At    Ne     Pts   
      1    5     -    6+   4+   1    -/12    50

Special: Blast (D6), Indirect Fire, Piercing (2), Shambling


Casket of Souls [1]                War Engine               (points and rules for Dragons Breath)
Unit Size   Sp  Me  Ra  De  At    Ne     Pts            
      1    6     -     -     4+  *    -/12     60

Special: Breath Attack (20),


Tomb Sentinels              Large Infantry                    (rules and points for lesser obsidian golems)
Unit Size         Sp  Me  Ra  De  At    Ne     Pts   
      1         4   4+    -    6+   3     -/12    40
Troop (3)        4   4+    -    6+   9     -/14    90
Regiment (6)  4   4+    -    6+  18    -/17    160

Special: Crushing Strength (2), Shambling

Aristocratic Mummies                       Infantry      (points and rules of,...well, im sure you can work that one out)
Unit Size            Sp  Me  Ra  De  At    Ne     Pts   
Troop (5)             4   4+    -    6+   5    -/14     165
Half Regt. (10)   4   4+    -    6+  10   -/17     300
Regiment (20)    4   4+    -    6+  10   -/24     570

Special: Crushing Strength (2), Regeneration, Shambling



Tomb King                  H/M                               (cursed pharoh)
Unit Size   Sp  Me  Ra  De  At    Ne     Pts   
      1    4    4+    -    6+  5    18/20  200

Special: Crushing Strength (2), Thy Will Be Done (6), Individual, Inspiring, Regeneration


Icon Bearer (Army Standard Bearer)   H/M
Unit Size   Sp  Me  Ra  De  At    Ne     Pts   
      1    5    4+    -    4+  1     -/12    25

Special: Shambling, Individual, Unending Will

Tomb Priest         H/M                                   (necromancer)
Unit Size   Sp  Me  Ra  De  At    Ne     Pts   
      1   5    5+    -    4+  1    11/13   110

Special: Thy Will Be Done (Cool, Heal (3),
 Individual, Zap! (3)


Priest King         H/M                           (liche king)
Unit Size   Sp  Me  Ra  De  At    Ne     Pts   
      1         5    5+    -    4+  1    14/16  110

Special: Thy Will Be Done (10), Heal (5),
 Individual, Zap! (5)


Necrosphinx (1)         H/M                              (point and rules for a Death Stalker simulacre)
Unit Size   Sp  Me  Ra  De  At    Ne     Pts           
       1        6    3+    -    6+  10   -/22    375

Special: Crushing Strength (3), Elite


Khalida The Tomb Queen [1]         H/M                   (Morgoth)
Unit Size   Sp  Me  Ra  De  At    Ne     Pts   
      1   10   4+    -    6+   5   17/19  400

Special: Individual, Inspiring, Thy Will Be Done (12), Heal (6), Zap! (6), Breath Attack (15), Regeneration, Crushing Strength (1)





i tried to use point and rules that already existed in the game elsewhere, if not in the immediate army list already. I let bloodbath go as it seemed more vampiric than tomb king, but balanced this out by allowing the Tomb kings/cursed pharoh to be inspring to all, not just mummies, and considered they now were accessing some options from other armies. i don't think its too big a leap and should still work as a balanced army.


thoughts anyone?






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sasheep
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« Reply #1 on: January 08, 2012, 09:20:37 am »

Looks pretty good but I think the casket should have a zap attack instead of the breath weapon. And could the horsemen swap their spears for bows? Maybe lose crushing strength (1) but gain bows. Not sure on points for the swap though.
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jackel
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« Reply #2 on: January 08, 2012, 01:19:34 pm »

Tomb King are one of my favorite armies. I never played them. The list looks ok to me, however I have only played 2 games of KOW. So I can't say much.
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robertjon
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« Reply #3 on: January 09, 2012, 11:01:22 am »

Thanks for sharing this information regarding the game because i very much like this tomb king game . Tongue
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