lanrak
newb
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Posts: 2
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« on: July 04, 2011, 08:12:12 pm » |
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Hi folks. I have read throught the just released Beta rules for Warpath.(And played a couple of games.) And I am slightly dissapointed.
'Kow in SPAAAACE!'
I was expecting so much more from Alessio!
Using WHFB game mechanics in 40k failed miserably. (Andy Chambers quit his job as 40k overlord because GW corperate didnt change the game mechainic to something more suitable for 4th ed.) WHY didnt Alessio write a new rule set for the fast pased tacticaly focused MODERN wargame Warpath could have been?
So many more suitable game mechanics that could have been used...
EG. In KOW the units are generaly fireing into large blocks of troops ,(the models represent 50 to 500 actuial fighters!) So the shooting skill of the attacker is the determening factor.
In Warpath the units are represented directly one model for each combatant.
Thefore the unit size and battle field skill is far more important. So why not give units a 'stealth value ' used in the same way as the 'defensive value' for close assault.
And thngs like cover , and supressed ADD 1 to the targets stealth value. And rhings like higher ground and less than 18" away add to the dice roll of the attacker.
It is possible to get far more detail , with more straight forward rules IMO.
I am happy to discuss alternatives if anyone is intereated?
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