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Kings of War / General KOW Discussion / Re: Mantic Tournament What was Hot and what was not.......
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on: February 20, 2012, 03:29:08 pm
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Hey guys, Craig here.
Thanks to all 6 of my opponents for awesome games, even Alberto and his cannons of doom.
My criticism of the rules is in a few places at the minute after my first 6 games of kings of war;
1. Regeneration. It's too strong at the minute. If it was something like elite/vicious where for Regeneration (x) you had to reroll that many successful wounds per turn, it would be OK imo.
2. Individual. I kept putting my battle standard bearers in front of units to delay them. But if you do the proposed change of just running through them then certain characters become useless. How about a subcategory of 'Support' and 'Combat' characters. So if your Battle Standard Bearer or Wizard get in the way of a charge they die, if your dwarf lord does, then you fight the dwarf lord as he's nails. It forces support characters to be just that.
3. Cannons. Heh. I feel there needs to be an adverse affect to firing them. If it was 2D6 - 4, then on a 0, -1 or -2, they blow up or something.
4. Army selection. It's too free. There needs to be more structure, to stop min maxing.
5. Capturing objectives. I'll throw my hat in the ring again and say a hierarchal system for capturing would be nice, hordes > regiments > troops > other units > monsters > characters > war machines.
Despite this, I had an awesome weekend, learnt loads, met loads of new people, loved the rules, didn't lose somehow. Gutted to draw vs Tim but dems the dice. It was *slightly* annoying that 2 mantic staff members brought 'horror' armies that they knew in advance and didn't fancy sharing with their parent company. I also think that during the weekend they should have been subject to more playtesting. All the reccomendations about cannon damage, try them out with Alberto. All the reccomendations on gargoyles, try them out on Josh. Ah well.
Gonna demo KoW down at Stockport from now on as it was ace!
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