http://www.mediafire.com/?dvafq1c0vea11daHi all, the above is a pdf document of some rules I've been fiddling with that you may (or may not) be interested in.
Small alterations to the rules for playing skirmish games with a few models a side basically. The introduction explains it all, so I'll copy that in at the end of the post.
If you have any ideas, thoughts, considerations or abuse please feel free to share them. I'm especially interested in hearing if you've tried it out at all. Ideas for scenarios and things are especially welcome.
This is only the playtest document; eventually it will have pretty pictures of models and terrain and generally have a better layout. But I'm not going to put that work in until I've managed to test it some more. Eventually there will be more scenario ideas, and also rules for experience, between-battle events, campaigns, personal characteristics for roleplaying games and how to use developed characters in full battles.
The purpose of all this? To allow you to use the Kings of War system as a complete campaign that allows you to do anything you might want to in a club or home setting.
IntroductionThis document is intended to be a set of simple modifications to the Kings of War rules enabling you to fight skirmish battles, and ultimately to be useful as a base for roleplaying campaigns.
These Skirmish Battles will be short games, designed to be played on small 2' by 2' boards with forces of no more than 100 (or occasionally 200) points, and where every figure is treated as an individual.
Why skirmish battles? Why not just play Kings of War?Well, sometimes you don't have time for a full game of Kings of War. Skirmish battles play fast. Very fast. You could fit one in before or after an evenings full game if you want. They allow you to play a game if you don't yet have enough figures for a full battle. If you have some spare figures for another race you don't want to build a full army for, you can use them as a skirmish warband. Also, it means you can try out other races without committing to buying a full army. You can also spend time making a skirmish game look really good with it's tiny forces and small boards. Finally, you can also use them in a campaign game to represent small but important actions that could affect how the main games run; for example, ambushing supply trains, assassinating important characters, holding or destroying bridges, fords or ferries and so on. It’s a supplement, not a replacement.
Why not play Dwarf Kings Hold?That’s a better question. Dwarf Kings Hold is an excellent game, and does what it does very well. But what it does is limited by the format of the game. The system doesn't tie in directly to Kings of War, and is all underground.
NoteI make no claims on copyright anywhere, and any terms are used without permission. I’ve put this document together to cement my own thoughts together, and to get other people discussing (and hopefully playing) the idea. I’m not charging for this, and you can’t play it without having access to the Kings of War rules or without spending money on someone’s models. So I don’t see as it can be a bad thing. If Mantic or River Horse don’t like this then I shall take it offline. I shall also take it offline if Mantic or River Horse ever publish a similar set of rules for Kings of War, or if future editions of Kings of War contain Skirmish rules; whether I like those rules or not. So please don’t hurt me. Okay?
Tl;dr? Free game supplement.