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1  General Category / New Members / Re: Greeting from South East Kansas on: December 28, 2011, 06:22:49 pm
I'm no nurse, but welcome all the same!
2  General Category / New Members / Re: Hello from the Cotswolds! on: December 27, 2011, 02:32:21 pm
Well, at the moment the only fantasy type miniatures I have are suitable for Kings of War or Fantasy Warlord. And I have half a dozen armies for HoTT (it's a cheap game to play).

I do have enough Undead miniatures for a small starter game of Kings of War if you want to give it a try. Also if you look in the rules section of the forum I have a set of skirmish rules modifications for KoW that could do with more playtesting. Nice and quick, I have enough models for a number of warbands and all the terrain and stuff.

I'm also interested in giving DKH a proper try. I tried it out quickly at UK Games Expo this year, but because I had a stand to look after I had to abandon it shortly into the game.

Finally, if you're into RPG's I have a group that plays on a Wednesday evening. At the moment we play mostly Microlite20 (the rules are available free online).
3  Kings of War / Game Rules / Re: Some Skirmish Game Rules for Playtesting on: December 25, 2011, 07:09:22 am
I think the kings of war turn order is less than ideal, and if I was building the system from the ground up I'd take a reaction based approach for a skirmish game like this. But to change the turn order would be too jarring I feel. I've tried to keep the changes as minor as possible, so that it feels as much like KoW as possible.

As an idea of what I would do were I to change it: The turns would be more fluid and action rather than phase based.  When you hold the initiative, you pick a model or a group of models within a few inches and choose an action for them (stand & shoot, move, move and attack etc). If you move into LoS with an enemy they have a chance to seize the initiative. If they do you stop there and the enemy takes their moves. Something like that. I can make it sound less clunky if I try.
4  The Games Room / Army Lists / Re: 2000 Point Elf List (With Lots of Firepower) on: December 24, 2011, 10:43:27 pm
The cats are using up points I don't yet have figures for. I'd go for a king if it still had Inspiring, as it is I thought a prince with a vampire killing nuke would be better.

As for horde manoeuvreability, you're right. But then I'm hoping to use the horde to provide a solid immobile line to control a large chunk of the field and do all the fiddly bits with scouts and bows. Don't know if it'll actually work but I thought I'd give it a try!
5  General Category / New Members / Re: Hello from the Cotswolds! on: December 24, 2011, 09:01:45 pm
Funky! Definitely. What do you play?
6  The Games Room / Army Lists / Re: 2000 Point Elf List (With Lots of Firepower) on: December 24, 2011, 07:58:13 pm
As I don't intend to keep them as seaguard, I'm just mixing bow and spearmen models. I'll probably build a dedicated seaguard diorama base at some point, because they're awesome (even if they are basically achamaenid Persians with more sea and less pavisse). I wouldn't use them as a tactical choice because of the cost, but they're great as a basis for a scenario. I can imagine them holding a spit of sandy land as the rest of the elven troops gradually disembark in an amphibious assault.
7  Kings of War / Game Rules / Re: Some Skirmish Game Rules for Playtesting on: December 24, 2011, 07:30:17 pm
Mostly its only cavalry, which there won't be much of in a skirmish game I reckon. Main slowdown would be for an Orc warband. But you need so many Ax models to make a warband that I think most will be made up of greatax and stuff instead.
8  Kings of War / Game Rules / Re: Some Skirmish Game Rules for Playtesting on: December 24, 2011, 06:09:15 pm
I sort of like the randomness of the potential attack, but I agree it could slow things down.

I didn't want to just round up because that can give some things too many attacks. I like your alternative however, that would speed things up without giving too much advantage. I shall try that and see if I can work out an easy way to write it on the statline. Possibly just a + or a * after the At rating.
9  The Games Room / Army Lists / Re: 2000 Point Elf List (With Lots of Firepower) on: December 24, 2011, 05:31:27 pm
Ah, you misunderstand me. I intend to replace the seaguard with a spear horde, not a seaguard horde. I can imagine that seaguard are useful under certain circumstances (trying to hold an objective with low frontage etc) but otherwise they are just too expensive.
10  The Games Room / Kings of Historical War / Re: Napoleonic Kings of War on: December 24, 2011, 03:47:35 pm
Hey there, I've only just spotted this (but then, I've only just joined).

Been reading through it and came to the conclusion just before reading your last post that you were going to be better off writing basically a new system from scratch but with a Kings of War feel and inspiration. Which it seems you've done in the end.

I'd be interested in reading what you've got if you have it written up into a document. If I ever play it, I'd probably use 2mm figures instead though. I have too much to paint as it is and 2mm gets done quickly!
11  Kings of War / Game Rules / Some Skirmish Game Rules for Playtesting on: December 24, 2011, 02:48:47 pm
http://www.mediafire.com/?dvafq1c0vea11da

Hi all, the above is a pdf document of some rules I've been fiddling with that you may (or may not) be interested in.

Small alterations to the rules for playing skirmish games with a few models a side basically. The introduction explains it all, so I'll copy that in at the end of the post.

If you have any ideas, thoughts, considerations or abuse please feel free to share them. I'm especially interested in hearing if you've tried it out at all. Ideas for scenarios and things are especially welcome.

This is only the playtest document; eventually it will have pretty pictures of models and terrain and generally have a better layout. But I'm not going to put that work in until I've managed to test it some more. Eventually there will be more scenario ideas, and also rules for experience, between-battle events, campaigns, personal characteristics for roleplaying games and how to use developed characters in full battles.

The purpose of all this? To allow you to use the Kings of War system as a complete campaign that allows you to do anything you might want to in a club or home setting.



Introduction

This document is intended to be a set of simple modifications to the Kings of War rules enabling you to fight skirmish battles, and ultimately to be useful as a base for roleplaying campaigns.

These Skirmish Battles will be short games, designed to be played on small 2' by 2' boards with forces of no more than 100 (or occasionally 200) points, and where every figure is treated as an individual.

Why skirmish battles? Why not just play Kings of War?

Well, sometimes you don't have time for a full game of Kings of War. Skirmish battles play fast. Very fast. You could fit one in before or after an evenings full game if you want. They allow you to play a game if you don't yet have enough figures for a full battle. If you have some spare figures for another race you don't want to build a full army for, you can use them as a skirmish warband. Also, it means you can try out other races without committing to buying a full army. You can also spend time making a skirmish game look really good with it's tiny forces and small boards. Finally, you can also use them in a campaign game to represent small but important actions that could affect how the main games run; for example, ambushing supply trains, assassinating important characters, holding or destroying bridges, fords or ferries and so on. It’s a supplement, not a replacement.

Why not play Dwarf Kings Hold?

That’s a better question. Dwarf Kings Hold is an excellent game, and does what it does very well. But what it does is limited by the format of the game. The system doesn't tie in directly to Kings of War, and is all underground.

Note

I make no claims on copyright anywhere, and any terms are used without permission. I’ve put this document together to cement my own thoughts together, and to get other people discussing (and hopefully playing) the idea. I’m not charging for this, and you can’t play it without having access to the Kings of War rules or without spending money on someone’s models. So I don’t see as it can be a bad thing. If Mantic or River Horse don’t like this then I shall take it offline. I shall also take it offline if Mantic or River Horse ever publish a similar set of rules for Kings of War, or if future editions of Kings of War contain Skirmish rules; whether I like those rules or not. So please don’t hurt me. Okay?


Tl;dr? Free game supplement.
12  The Games Room / Army Lists / Re: 2000 Point Elf List (With Lots of Firepower) on: December 24, 2011, 02:29:00 pm
Fair enough!

Hahaha, the filter picked up the cat word. Nothing rude was intended!
13  The Games Room / Army Lists / Re: 2000 Point Elf List (With Lots of Firepower) on: December 24, 2011, 10:31:39 am
Aye, that's what I've had to do in the end. I only want to have to do it for one regiment though. I don't intend for the bow troops to be doing much melee, they need to be darkening the sky with a flood of arrows until the hordes contact. Putting two troops into a regiment halves their attacks and the nerve bonus doesn't do me much good here. Leaves me 20 spare points though, which I have used to give the bow regiment a banner for now. Later on, those 20 points will give me the wiggle room I need to turn that Sea Guard into a Spear Horde.

Tempted by Drakons later. Or a good solid wedge of stormwind. For now though I've already spent enough money on an army I can't play with just yet Smiley

After all this I do have an awful lot of spare **** cats. I'm tempted to cut out a 125 x 50 base, jam on it all my spare cats and a running elf with a horn and use it as a "count as" for a troop of Stormwind. I think it's a cool idea, but I don't know as many people would let me get away with it. I think the Stormwind's defence is a little too high for the concept, but I can't think of anything else.
14  General Category / New Members / Re: Hello from the Cotswolds! on: December 23, 2011, 06:34:18 pm
Cheers everyone!
15  The Games Room / Army Lists / 2000 Point Elf List (With Lots of Firepower) on: December 23, 2011, 06:33:28 pm
Somehow I seem to have almost accidentally managed to find myself with enough models for a 2000 point army. I was buying the stuff I wanted for a 1000 pointer to get started but somewhere along the line it became cheaper to buy more models than I wanted. You wouldn't get that with any other company!

So, this is what I've got. Bear in mind that this list is the way it is more because it's what I can do with what I have than because I think it's a good list. I do like the idea of some solid spear hordes with a cloud of bow troops though...

1 x Mounted Wizard (counting as a Mage Queen) with cat  - 180

2 x Princes with cats - 220

1 x Army Standard Bearer - 30

3 x Bolt Thrower - 225

2 x Scout Troops with Musicians - 200

5 x Bowmen Troop - 450

1 x Seaguard Regiment with Banner and Musician - 225

2 x Spearmen Horde with Banners and Musicians - 470

Equals 2000 points exactly. Which is nice.

Think I'd rather have another Spear Horde than that Seaguard regiment. I already have lots of archers, and the regiment makes a slightly weaker point in the line (and covers less frontage) for very nearly the same price as a spear horde. But I don't quite have the figures for that yet.

Still, that can be sorted. I suppose I should get some cavalry in there at some point. But it'll do for now!



Edit - Oops, of course that army standard bearer counts as a hero, and all those troops have left me with only 3 solid units. Hmm. Some re-jiggering needed.
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