Highs:
Painting up my elves. The scouts are generally regarded as the weakest of the elf line and I thoroughly enjoyed painting them.
Corporation concept art and sculpt pictures. They look fantastic.
Rules: Dwarf Kings Hold. A fantastic little skirmish game inside of a dungeon. Simple rules yet complex play.
News of Pandora. I like Dwarf Kings Hold, so I'm definitely excited about the sci-fi version.
Lows:
Rules: I hate it when rules devalue my miniatures. Both Warpath and Kings of War are all about huge armies where the individual trooper doesn't matter. They are effectively element based rules like Hordes of the Things or Future War Commander but with larger elements for Kings of War and a dispersed element on multiple bases for Warpath. You don't even have the utility of wound marking with individual miniatures via figure removal. At this point I am strongly reconsidering expanding my elves into a playable force and have taken Fate of the Forgestar off my "to buy" list.
So I may end up being "that Dwarf Kings Hold guy" around these parts. As for the idea of a fantasy version and I sci-fi version, there's only really one way to express how I feel about that:
http://www.youtube.com/watch?v=XozImlvJBBE