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News: First photo's of the Corporation sculpts are shown. See them in the Corporation subforum.
 
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1  Kings of War / Game Rules / Re: KoW without premeasurement on: November 13, 2011, 10:08:52 am
IMO the movement changes and pre-measure is what made so many rage quitters of 8th. The movement restrictions in KOW mean you have to be spot on with your deployment and have a overall game plan before you start. If you can force you opponent to change their strategy your half way there.

When you use no pre-measure just some Gentalmen rules before you roll a dice:
1. If you delare your going to shot at a target and its out of range the shot is wasted.
2. If you fail a charge you have to move your full Advance move making any direction adjustments. (Yes this could mean your left with your ass hanging out but serves you right!)
3. Agree with you before you roll the dice where you take measurement from: I play centre of the model.

That's about it. If you have been playing for a while it doesn't change much to the game because you know most of it. But there will come a time when you miss by a hairs dick.... then you have my permission to curse my name.
2  Kings of War / General KOW Discussion / Re: Take the KOW test on: November 10, 2011, 01:08:38 am
We are located Charlestown Square Newcastle NSW.

Im up for a game any day except Saturdays.

Bring in your army or use store armies.
3  Kings of War / Game Rules / Re: KoW without premeasurement on: November 09, 2011, 09:10:30 pm
Disagree, If your not in range for a charge you can't charge = advance order only.

When GW took it out it was one of the big things that experienced gamers in Aus hated the most as it meant a lot of the skill in spacing was taken out.

When I play KoW with out Pre Measure they love it. And now I have them playing again.
4  Kings of War / General KOW Discussion / Re: Take the KOW test on: November 09, 2011, 09:05:45 pm
Fixed...Face Palm
5  Kings of War / General KOW Discussion / Re: Take the KOW test on: November 09, 2011, 09:40:07 am
Rate or  Hate guys? feed back welcome. even fill it out and see how you go.
6  Kings of War / General KOW Discussion / Take the KOW test on: November 08, 2011, 08:18:57 pm
This part of instore promo I'm doing called mantic missions

http://www.hobbyhub.co/pages/mantic-missions

KOW test
https://www.surveymonkey.com/s/kowmission
7  Kings of War / Game Rules / KoW without premeasurement on: November 08, 2011, 09:03:11 am
Here is a good one.

Play the game without pre measurement. This is rad! Its how me and my buddies are playing it and makes it an adult game.

Rate or Hate

 
8  Kings of War / Kingdoms of Men / Re: Using Romans as a kingdom of men army on: November 08, 2011, 08:57:44 am
Im stocking them this week and displaying and using my romans in store. Why not have Romans vs Undead/Orcs or Elves. They kick ass in war let them have them.
9  Warpath / Marauders / Re: Orx pics on: November 08, 2011, 08:56:04 am


Like a BOSS
10  The Games Room / Battle Reports / Re: Kings of War Battle Report - Dwarfs vs Abyssal Dwarfs 750pts - Video on: November 08, 2011, 08:53:53 am
Good work next up my Undead vs who ever is brave enough.
11  Painting & Modelling / Miniature Showcase / Fury Clan on: October 31, 2011, 07:15:15 am

12  Warpath / Forgefathers / Big Gun is COOL on: October 29, 2011, 07:46:17 am


Yep it is as good as it looks!

Does any one have the new rules for the FF and Orx with the new nerve values?

Fury
13  General Category / General Discussion / Re: Podhammer Ep95 "kings of fury" now available. on: October 28, 2011, 12:05:20 pm
The 90's is how the Fury rolls.

I speak for my self never taken this hobby as a matter of life and death. Just dudes rolling dice wanting to have 2hrs of man time.

Fury
14  Warpath / Marauders / Re: Orx pics on: October 28, 2011, 06:13:59 am
Nah it dosn't matter if your an orc, ork or orx Red ones always go faster!
15  Warpath / Marauders / Orx pics on: October 27, 2011, 09:45:49 am
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