Mantic Fanatics

General Category => General Discussion => Topic started by: Darsc Zacal on December 30, 2011, 08:42:34 pm



Title: Your 2011 Mantic Highs and Lows.
Post by: Darsc Zacal on December 30, 2011, 08:42:34 pm
For me, the high point of Mantics year was finally seeing the Orcs released this summer. I'd been waiting not so patiently for them since we first were shown the wip back in April 2010. I'd say the restic Gore riders were outstanding in that release.

Also high on my list would be the new Wraith sculpts and their switch from metal to restic.

Low points... Well the biggest disappointment for me was the Warpath release. Neither the Marauders nor the ForgeFathers strongly appealed to me, although there were a few sculpts that stood out like the Hero's and the Warmachines. Stylistically the initial two races didn't appeal to me as scifi races.

Looking toward 2012 my postition is reversed. I have much more hope for Warpath than I do for KoW next year.

The unveil of The Corporation minis show them to be some of Mantics best mini's yet. Their release, plus that of the mysterious 8th race, has me quite excited about the potential for Warpath in 2012.

Unfortunately we have very little to go on for KoW releases for next year. The hardcover rulebook will hopefully be a highpoint, but for model releases the news and rumours so far is looking pretty slim, with only a 10-man box of metal goblin spearman announced as well as the underpromoted and release delayed Twilight Kin. Very dissapointing that we have no news or rumours of a completely new Fantasy army for 2012.

Sorry, but 1 unit of goblins does not an army make, nor have I ever counted an army based primarily on existing models as "new". I'm really hoping Mantic has a big fantasy surprise for us next year hiding somewhere in the dark corners of Mantic Towers.

From a hobby perspective, my high point was getting 90 Mantic Elves painted early in the year. ;D

My Low point was that is all I managed to paint during the year. :-[

Looking forward to what Mantic does in 2012.


Title: Re: Your 2011 Mantic Highs and Lows.
Post by: Jonathan Faulkes on December 30, 2011, 09:24:01 pm
Highlight:  starting painting miniatures again after 6 or 7 years away from the hobby.  The main driver was the cost; whole usable armies for £100.  Bargain!


Low lights:  didn't get the buzz from warpath that  I expected.  The game looks and plays good but...  Don't know,  just didn't feel right.

Looking forward to the release of the corporation  and hopefully a human KoW army


Title: Re: Your 2011 Mantic Highs and Lows.
Post by: JP1138 on December 30, 2011, 10:05:39 pm
I have several for each, but I will try to keep this brief.

THE HIGHS

#1: Actually finishing painting up not just one, but several, armies. Undead, Elves & Dwarfs all have legal, fully gameable armies. The Undead and Elves total 1500 points each, whereas the Dwarfs come in at just under 500.
#2: Becoming part of the rising community of Mantic supporters and seeing that support grow and strengthen a little more each month. There's a lot of naysayers out there, those who are entrenched in their own little niche and can't stand to see anyone (be they another gamer, group or company) encroach on their perceived skewed view of 'the hobby'. I haven't seen any evidence of that within the Mantic group. Yet... ;)
#3: Expanding my writing into the worlds of Mantica and its Warpathian universe. Starting out small and gradually growing with each new piece, the coming year looks to be extremely exciting (and busy). Ronnie is extremely supportive and creative in seeking new ways to do things and the last meeting we had regarding a certain project left me feeling very excited.

THE LOWS

#1: Not being able to get my Orc army started, let alone finished. Come on Mantic - get more green paint in already! :D
#2: Not being able to get started with Warpath. I currently only have 5 Forgefathers, 3 Marauders and the Marauder Warlord - all unpainted, but due to time constraints, low cash-flow and various other reasons, I haven't been able to get properly behind this game. That will change in 2012 :)

I am looking forward to the new year - especially the KOW stuff that's coming - whatever it may bring.


Title: Re: Your 2011 Mantic Highs and Lows.
Post by: Tellos on December 30, 2011, 10:20:04 pm
let's keep this going.

My Highs
- Came to know of mantic games after buying some cool zombies from my "local" shop
- Kings of war got me interested in fantasy battles, something warhammer never could
- Their simple rules brought fun back in playing
- Their simple rules got my wife playing as wel.

My Lows
- didn't get much painted, so grey & Black mini games
- I wasn't really that excited with the warpath release,
  even though my core game was warhammer 40K

The good news is my 40k orks and cadian imperial guard are
now destined to become marauders and corporation respectively.

Cheers all


Title: Re: Your 2011 Mantic Highs and Lows.
Post by: sasheep on December 31, 2011, 01:23:10 am
My biggest high was finding out about Mantic and getting as excited about wargamming as I did when I started playing Warhammer. The orc release was fantastic, the undead range has some of the nicest models ever and the TK sorceress is beautiful.
The low point would have to be the short break from the hobby. While it did mean I came back refreshed and ready to dive back in, it did mean I missed the Warpath release and some valuable hobby time.
Overall it was a good year though :) Can't wait for next year, especially TK and the Corp releases.


Title: Re: Your 2011 Mantic Highs and Lows.
Post by: Baragash on December 31, 2011, 08:20:40 am
High: discovering Mantic, particularly DKH 1&2 which I have had immense fun playing

Low: quality of testing that appears to have gone into the second release of KoW and to a lesser extent WP


Title: Re: Your 2011 Mantic Highs and Lows.
Post by: mattjgilbert on December 31, 2011, 09:05:39 am
High - getting excited about gaming again to a level I've not had since I started

Low - not having enough time to paint everything.. but that's not Mantic's fault :)


Title: Re: Your 2011 Mantic Highs and Lows.
Post by: Hofferber on December 31, 2011, 10:30:15 am
High - the good relation with the fandom and new releases.
Low - They go to fast with rules, and don't test it enought.


Title: Re: Your 2011 Mantic Highs and Lows.
Post by: kairob on December 31, 2011, 11:36:57 am
Highs - Almost everything, but especially Dwarf Kings Hold.
Lows - Being unable to break away from combat.


Title: Re: Your 2011 Mantic Highs and Lows.
Post by: mattl on December 31, 2011, 10:54:09 pm
High: my big secret project with Mantic (news next week apparently)
Lows: tidying my home office and finding all the grey plastic men I haven't painted this year


Title: Re: Your 2011 Mantic Highs and Lows.
Post by: Robert on December 31, 2011, 11:22:36 pm
High:  playing (and beating) my 8 year old nephew at Dwarf King's Hold!

Lows: work, moving house, rugby injuries getting in the way of any substantial painting getting done - but there is always next year (not sure if that'll be 2012 or 13 :P)


Title: Re: Your 2011 Mantic Highs and Lows.
Post by: orcsbain on January 01, 2012, 03:21:27 pm
Highs,
Re discovering  painting, thanks to Devlan mud and mantic minis.

Painting more in the last 3 months than i have over the last 5 years (114 minis, woo hoo).

Re discovering my inner child and the excitement that I used to have for GW.

Discovering the fan made rules for KOW that add dept and increase playability to the game.

Getting my mates into KOW.

Buying DKH 1st edition.

Lows
Still not getting my christmas bag due to postoffice.

No more mantic journal.

Buying too many minis (again)

Constantly forgetting to spend the £5 voucher that i got with DKH.

Mantic arsing up of KOW through not playtesting certian rules enough.

Lack of consistancy across some of the mantic ranges (different sculpters).

Mantic using restic instead of plastic for some basic troops.

Not starting my KOW campaign.

ttfn



Title: Re: Your 2011 Mantic Highs and Lows.
Post by: Bert on January 01, 2012, 06:46:50 pm
These are interesting...
I have a few, but I'm not sure how related to the game they are:

Highs:
Rediscovering my love of sci-fi wargaming that I had in 2nd ed 40k and Epic through playing warpath.

Realising I'm in for the long haul with Warpath and getting a good few people to play it.

Improving my unit painting techniques

The corporation list. It is fab.

Starting the podcast and then making the Christmas video in just a week(I've always loved that poem).

Having a gaming club run every Saturday.

Lows:
Having the gaming club I run prevent me from attending 4 weekend tournaments this year.

The fact that since I like KoW and Warhammer equally, it makes it much more difficult to convince others to play KoW with me.

Randomness of the mantic nerve system.

Owning so many GW models that I can't excuse buying as many mantic ones as I'd like.



Title: Re: Your 2011 Mantic Highs and Lows.
Post by: mattl on January 01, 2012, 09:49:35 pm
Discovering the fan made rules for KOW that add dept and increase playability to the game.

We need more fan made creations for KoW!!


Title: Re: Your 2011 Mantic Highs and Lows.
Post by: Nathaniel on January 02, 2012, 02:48:07 pm
Highs:
Painting up my elves.  The scouts are generally regarded as the weakest of the elf line and I thoroughly enjoyed painting them.
Corporation concept art and sculpt pictures.  They look fantastic.
Rules: Dwarf Kings Hold.  A fantastic little skirmish game inside of a dungeon.  Simple rules yet complex play.
News of Pandora.  I like Dwarf Kings Hold, so I'm definitely excited about the sci-fi version.

Lows:
Rules:  I hate it when rules devalue my miniatures.  Both Warpath and Kings of War are all about huge armies where the individual trooper doesn't matter.  They are effectively element based rules like Hordes of the Things or Future War Commander but with larger elements for Kings of War and a dispersed element on multiple bases for Warpath.  You don't even have the utility of wound marking with individual miniatures via figure removal.  At this point I am strongly reconsidering expanding my elves into a playable force and have taken Fate of the Forgestar off my "to buy" list.

So I may end up being "that Dwarf Kings Hold guy" around these parts.  As for the idea of a fantasy version and I sci-fi version, there's only really one way to express how I feel about that:
http://www.youtube.com/watch?v=XozImlvJBBE


Title: Re: Your 2011 Mantic Highs and Lows.
Post by: Maccwar on January 03, 2012, 11:00:21 am
High: Getting to play at the Mantic invitational and meet fellow fanatics.

Low: Realising that the new army lists for KoW had not had enough play testing prior to publication.


Title: Re: Your 2011 Mantic Highs and Lows.
Post by: kairob on January 03, 2012, 11:12:13 am
This is getting out of hand. Now there are two of them.


Title: Re: Your 2011 Mantic Highs and Lows.
Post by: Bert on January 03, 2012, 06:15:17 pm
What do you mean this is getting out of hand?
What is?


Title: Re: Your 2011 Mantic Highs and Lows.
Post by: Maccwar on January 03, 2012, 07:48:14 pm
The ponies! Make them stop!  :'(


Title: Re: Your 2011 Mantic Highs and Lows.
Post by: Buffirn on January 03, 2012, 08:03:17 pm
Aren't the ponies the Eighth Race?


Title: Re: Your 2011 Mantic Highs and Lows.
Post by: Buffirn on January 03, 2012, 08:08:05 pm
Highs:
    Finding KOW and Mantic.
    FREE RULES!!
    Fun games!
    Great Community
Lows:
    Complaints about FREE RULES!
    Realizing how many more miniatures I have to buy and paint.


Title: Re: Your 2011 Mantic Highs and Lows.
Post by: scarletsquig on January 03, 2012, 08:22:20 pm
What do you mean this is getting out of hand?
What is?

I think what he's trying to say is... out of hoof.  :D

Quote
Aren't the ponies the Eighth Race?

Yes, this has been confirmed by Mantic (http://bit.ly/zGn822). We know for a fact from an official statement on the blog (http://bit.ly/ttpR6U) that a MLP board game is being released next year, and that a board game featuring the 8th race will be released next year. Therefore 8th race == Ponies. QED.

Anyway...

Highs: EVERYTHING! Especially going to the Open Day, that was fun! The Orcs and the Abyssal Dwarves were great releases, and I think Warpath got off to a fair start, especially with the forgefathers which are fantastic looking models. Loads of Orcy videos, more army lists released than I could keep up with, dwarf king's hold (which was first released early 2011).. there has been so much this year!

Lows: Nothing other than minor niggles, really. That, and internet trolls. >_>


Title: Re: Your 2011 Mantic Highs and Lows.
Post by: Nathaniel on January 03, 2012, 08:32:48 pm
The ponies! Make them stop!  :'(

www.youtube.com/watch?v=-H4ceCOMXHY


Title: Re: Your 2011 Mantic Highs and Lows.
Post by: jackel on January 04, 2012, 04:08:16 am
Highs: finding KOW and WP and be relieved that I don't have to shelf the Battlemaster figs I have been hanging to to for years away, because I can't afford a $75 rulebook. The fact that I played 1 time by myself then a few days later when I 'demoed ' the game to my 13 yearold (14 next week) I remembered most of the rules!  The release of the Corporation pic. Models look great. The thought that I could help shape KOW and WP.

Lows: Corporation models just released as army packs. No human nodels for KOW yet.

Real low: Once again reliesing that the only seeming way I'll get new minis is to work for a company and get paid in minis.

So here's to a new year where maybe I get to play and paint more minis.


Title: Re: Your 2011 Mantic Highs and Lows.
Post by: Llew on January 04, 2012, 04:39:46 pm
Highs: 
Getting to work the booth and demo at Gen Con for Mantic.  That was tiring, but just plain fun.
The DKH games were excellent.  Fun throwbacks to the glory days of fantasy gaming.
The Warpath models are lovely and actually make me interested in buying sci-fi models.
The orcs. (Even with my head complaints, by and large they are wonderful models and a great addition.)
New expanded army lists.


Lows:
New expanded army lists weren't always tested very thoroughly.
Revisions to the KoW ruleset introduced some elements that reduce the fun of KoW for me, while not really resolving problems they were trying to fix.  (Artillery and 'locking' in combat, I'm looking at you.)
The slower pace of Fantasy releases as the year wore on.
The Warpath game isn't nearly as slick, as elegant or as "fit to purpose" as KoW.


Title: Re: Your 2011 Mantic Highs and Lows.
Post by: Bert on January 04, 2012, 09:37:33 pm
What really?
You think warpath is less slick? I think it's better. What is it you don't like?
Personally I have one house rule, and that is that you roll one dice for nerve, but other than that I find the game is pretty great at 500pts.


Title: Re: Your 2011 Mantic Highs and Lows.
Post by: Llew on January 05, 2012, 12:17:37 am
Well, it's a mish-mash.  You've got rules that were primarily designed for a ranked-unit game being applied to a skirmish game.  However, skirmish games work best for low model counts.

Mantic's avowed purpose is huge battles.  So they did a few things to speed the game up.  Like, for instance, you draw LOS from the commander for determining if you can shoot a unit.  And you measure closest to closest to figure out range.  And if the leader has LOS, the whole unit shoots.  Nice...simple.

But then they mucked it up.  Because to determine cover saves, you have to draw LOS from models.  If over half a unit can see over half a target unit, then you have a clear shot.  This isn't bad if it's 5 models on 5 models in terrain.  But make it a good, cover-riddled battlefield and then have your platoon shoot their platoon.  You need to draw at least 101 sightlines to claim a coverless shot.  (If I'm your opponent in a timed game, I'm always taking the highest possible cover penalty, and then challenging you to show me each sight line for every shot you take.  The rules were supposed to *avoid* these sorts of issues for tournaments.)

But all BFG's do their shooting on their own...and you'll have to keep track of them within the unit.  When it's 1 in a unit, not a problem, but when you start having multiples it gets a bit hairy.

And then, when it comes to moving, you have to measure movement for each individual model.  This slows the game down yet again.

At present, the rules for how to resolve a charge and how to regroup (and the whole issue with 'locked in combat') are very kludgy.   The vehicle rules on movement felt just a bit "un" when we've tried it.  We couldn't exactly put our finger on it, but they didn't feel right -- or maybe they didn't feel like they were tactically interesting enough?

Warpath is playable...even very playable...at low model counts and small unit sizes.  It can't help but crumble at higher ones.

If I demo the game, I'm going to demo small games and push it as a great system for relatively small conflicts with a number of discreet units, but the larger units are unwieldy at best.  I can see throwing a vehicle or two, a hero or two and 25-40 models.  That's a decent sized game.  But it certainly doesn't feel like the "massive battles" that I can easily play in KoW, and it doesn't feel like a game driven by the guy behind Apocalypse. 

But if we want to debate Warpath more (which I'd be happy to do), we should probably start another thread and let this one be what it is.  :)


Title: Re: Your 2011 Mantic Highs and Lows.
Post by: scarletsquig on January 05, 2012, 12:37:51 am
^ Yeah, was disappointing that the cover determination rule didn't change.

All that is really needed is to change:

Quote
look at it from behind the heads of the firing unitís models.

to

Quote
Determine line of sight to the enemy unit from the firing unit's leader as per the standard LoS rules

They have a great quick system in place for just using the leader for everything to simplify matters. This idea needs to be extended, quite possibly ditching the separate BFGs rules for the sake of streamlining... even 40k doesn't indulge in that much individualism. "Leader for everything" would be so much easier.


Title: Re: Your 2011 Mantic Highs and Lows.
Post by: Capt.Camping on January 12, 2012, 05:33:19 pm
Highs:

-Free rules
-Simplified rules for faster gaming
-Cheap models
-Fantasy and scifi, yahoo!
-Can playtest using my GW models

Lows:

-Some models are not good
-Trying to find people to play in my community is impossible thanks to GW brainwash
-Lack of variety (I know the company is new, but many players dont care)
-Simplified rules for faster gaming (players in my community dont like Warpath for being simple, but 1,500 pts of 40k games takes like 3 hours and sometimes we dont finish thanks to the complex rules)